Lestari, Asih (2021) Students` perception on the use of Kahoot! as a game-based learning to increase participation in learning English at SMA Bentara Wacana Muntilan. Skripsi thesis, Sanata Dharma University.
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Item Type: | Thesis (Skripsi) |
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Subjects: | P Language and Literature > PE English |
Divisions: | Faculty of Teacher Training and Education > Department of English Language Education |
Depositing User: | Y. Etik Supriyanti |
Date Deposited: | 09 Mar 2022 02:01 |
Last Modified: | 09 Mar 2022 02:01 |
URI: | http://repository.usd.ac.id/id/eprint/42143 |
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