Students` perception on the use of Kahoot! as a game-based learning to increase participation in learning English at SMA Bentara Wacana Muntilan

Lestari, Asih (2021) Students` perception on the use of Kahoot! as a game-based learning to increase participation in learning English at SMA Bentara Wacana Muntilan. Skripsi thesis, Sanata Dharma University.

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Item Type: Thesis (Skripsi)
Subjects: P Language and Literature > PE English
Divisions: Faculty of Teacher Training and Education > Department of English Language Education
Depositing User: Y. Etik Supriyanti
Date Deposited: 09 Mar 2022 02:01
Last Modified: 09 Mar 2022 02:01
URI: http://repository.usd.ac.id/id/eprint/42143

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