CHRISTIAN, KENNY (2026) Algoritma Q-Lerning Untuk Optimalisasi Kinerja Agent Dalam Game First-Person Shooter. Skripsi thesis, Sanata Dharma University.
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| Item Type: | Thesis (Skripsi) |
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| Subjects: | T Technology > TB Information Technology |
| Divisions: | Faculty of Science and Technology > Department of Informatics Engineering |
| Depositing User: | Maria Yovita Qwartiti |
| Date Deposited: | 25 Feb 2026 04:58 |
| Last Modified: | 25 Feb 2026 04:58 |
| URI: | http://repository.usd.ac.id/id/eprint/57858 |
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