Kusuma, Gede Putra (2007) Implementasi algoritma alpha-beta pruning pada game Quatropolly dengan menggunakan Java. Skripsi thesis, Sanata Dharma University.
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Item Type: | Thesis (Skripsi) |
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Subjects: | T Technology > TB Information Technology |
Divisions: | Faculty of Science and Technology > Department of Informatics Engineering |
Depositing User: | Y. Etik Supriyanti |
Date Deposited: | 12 Nov 2018 08:55 |
Last Modified: | 12 Nov 2018 08:55 |
URI: | http://repository.usd.ac.id/id/eprint/32107 |
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