Arsenio, Silvester Evan (2025) Memahami Para Gamer Perempuan: Peran Pengalaman Konsumen, Kepercayaan, Dan Keterikatan Terhadap Pemengaruh Pada Niat Beli Produk Virtual Permainan Valorant. Skripsi thesis, Sanata Dharma University.
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| Item Type: | Thesis (Skripsi) | 
|---|---|
| Subjects: | H Social Sciences > HY Management | 
| Divisions: | Faculty of Economics > Department of Management | 
| Depositing User: | Maria Yovita Qwartiti | 
| Date Deposited: | 29 Aug 2025 01:16 | 
| Last Modified: | 29 Aug 2025 01:16 | 
| URI: | http://repository.usd.ac.id/id/eprint/56004 | 
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