Implementasi Content-Based Filtering Dengan K-Means Clustering Pada Rekomendasi Game Steam Berbasis Usia

Sembiring, Christofer Daniel (2026) Implementasi Content-Based Filtering Dengan K-Means Clustering Pada Rekomendasi Game Steam Berbasis Usia. Skripsi thesis, Sanata Dharma University.

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Item Type: Thesis (Skripsi)
Subjects: T Technology > TB Information Technology
Divisions: Faculty of Science and Technology > Department of Informatics Engineering
Depositing User: Maria Yovita Qwartiti
Date Deposited: 17 Jul 2026 01:47
Last Modified: 17 Jul 2026 01:47
URI: http://repository.usd.ac.id/id/eprint/58809

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