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Exploring The Influence of Low-Tech Gamification on Students’ Behavioral Engagement in Learning

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Exploring The Influence of Low-Tech Gamification on Students’ Behavioral Engagement in Learning

Sekarputri, Winsi Elpril (2024) Exploring The Influence of Low-Tech Gamification on Students’ Behavioral Engagement in Learning. Skripsi thesis, Sanata Dharma University.

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Item Type Thesis (Skripsi)
Subjects P Language and Literature > PE English
Divisions Faculty of Teacher Training and Education > Department of English Language Education
Date Deposited 23 Sep 2024 03:07
Last Modified 23 Sep 2024 03:07
URI https://repository.usd.ac.id/id/eprint/51684

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