Permata, Clara Ayu Mia (2020) Pengembangan evaluasi pembelajaran berbasis gamifikasi melalui Kahoot! dan Quizizz pada materi turunan fungsi aljabar sebagai upaya untuk meningkatkan minat belajar dan hasil belajar siswa. Skripsi thesis, Sanata Dharma University.
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Item Type: | Thesis (Skripsi) |
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Subjects: | Q Science > QA Mathematics |
Divisions: | Faculty of Teacher Training and Education > Department of Mathematics Education |
Depositing User: | Y. Etik Supriyanti |
Date Deposited: | 28 Jul 2020 03:11 |
Last Modified: | 28 Jul 2020 03:11 |
URI: | http://repository.usd.ac.id/id/eprint/37475 |
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